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Spray

Demo

Quick Start

spray.py
from terminaltexteffects.effects.effect_spray import Spray

effect = Spray("YourTextHere")
with effect.terminal_output() as terminal:
    for frame in effect:
        terminal.print(frame)

Sprays the characters from a single point.

Classes:

Name Description
Spray

Sprays the characters from a single point.

SprayConfig

Configuration for the Spray effect.

SprayIterator

Iterates over the effect. Does not normally need to be called directly.

Spray

Bases: BaseEffect[SprayConfig]

Sprays the characters from a single point.

Attributes:

Name Type Description
effect_config SprayConfig

Configuration for the effect.

terminal_config TerminalConfig

Configuration for the terminal.

Source code in terminaltexteffects/effects/effect_spray.py
class Spray(BaseEffect[SprayConfig]):
    """Sprays the characters from a single point.

    Attributes:
        effect_config (SprayConfig): Configuration for the effect.
        terminal_config (TerminalConfig): Configuration for the terminal.

    """

    @property
    def _config_cls(self) -> type[SprayConfig]:
        return SprayConfig

    @property
    def _iterator_cls(self) -> type[SprayIterator]:
        return SprayIterator

SprayConfig dataclass

Bases: BaseConfig

Configuration for the Spray effect.

Attributes:

Name Type Description
spray_position Literal['n', 'ne', 'e', 'se', 's', 'sw', 'w', 'nw', 'center']

Position for the spray origin. Valid values are n, ne, e, se, s, sw, w, nw, center.

spray_volume float

Number of characters to spray per tick as a percent of the total number of characters. Valid values are 0 < n <= 1.

movement_speed tuple[float, float]

Movement speed of the characters. Valid values are n > 0.

movement_easing EasingFunction

Easing function to use for character movement.

final_gradient_stops tuple[Color, ...]

Tuple of colors for the final color gradient. If only one color is provided, the characters will be displayed in that color.

final_gradient_steps tuple[int, ...] | int

Tuple of the number of gradient steps to use. More steps will create a smoother and longer gradient animation. Valid values are n > 0.

final_gradient_direction Direction

Direction of the final gradient.

Source code in terminaltexteffects/effects/effect_spray.py
@dataclass
class SprayConfig(BaseConfig):
    """Configuration for the Spray effect.

    Attributes:
        spray_position (typing.Literal["n", "ne", "e", "se", "s", "sw", "w", "nw", "center"]): Position for the
            spray origin. Valid values are n, ne, e, se, s, sw, w, nw, center.
        spray_volume (float): Number of characters to spray per tick as a percent of the total number of characters.
            Valid values are 0 < n <= 1.
        movement_speed (tuple[float, float]): Movement speed of the characters. Valid values are n > 0.
        movement_easing (easing.EasingFunction): Easing function to use for character movement.
        final_gradient_stops (tuple[Color, ...]): Tuple of colors for the final color gradient. If only one color
            is provided, the characters will be displayed in that color.
        final_gradient_steps (tuple[int, ...] | int): Tuple of the number of gradient steps to use. More steps will
            create a smoother and longer gradient animation. Valid values are n > 0.
        final_gradient_direction (Gradient.Direction): Direction of the final gradient.

    """

    parser_spec: ParserSpec = ParserSpec(
        name="spray",
        help="Draws the characters spawning at varying rates from a single point.",
        description="spray | Draws the characters spawning at varying rates from a single point.",
        epilog=(
            f"{argutils.EASING_EPILOG} Example: terminaltexteffects spray --final-gradient-stops 8A008A 00D1FF "
            "FFFFFF --final-gradient-steps 12 --spray-position e --spray-volume 0.005 --movement-speed 0.4-1.0 "
            "--movement-easing OUT_EXPO"
        ),
    )

    spray_position: typing.Literal["n", "ne", "e", "se", "s", "sw", "w", "nw", "center"] = ArgSpec(
        name="--spray-position",
        choices=["n", "ne", "e", "se", "s", "sw", "w", "nw", "center"],
        default="e",
        help="Position for the spray origin.",
    )  # pyright: ignore[reportAssignmentType]
    "typing.Literal['n', 'ne', 'e', 'se', 's', 'sw', 'w', 'nw', 'center'] : Position for the spray origin."

    spray_volume: float = ArgSpec(
        name="--spray-volume",
        type=argutils.PositiveRatio.type_parser,
        default=0.005,
        metavar=argutils.PositiveRatio.METAVAR,
        help="Number of characters to spray per tick as a percent of the total number of characters.",
    )  # pyright: ignore[reportAssignmentType]
    "float : Number of characters to spray per tick as a percent of the total number of characters."

    movement_speed_range: tuple[float, float] = ArgSpec(
        name="--movement-speed-range",
        type=argutils.PositiveFloatRange.type_parser,
        default=(0.6, 1.4),
        metavar=argutils.PositiveFloatRange.METAVAR,
        help="Movement speed range of the characters.",
    )  # pyright: ignore[reportAssignmentType]
    "tuple[float, float] : Movement speed range of the characters."

    movement_easing: easing.EasingFunction = ArgSpec(
        name="--movement-easing",
        type=argutils.Ease.type_parser,
        default=easing.out_expo,
        help="Easing function to use for character movement.",
    )  # pyright: ignore[reportAssignmentType]
    "easing.EasingFunction : Easing function to use for character movement."

    final_gradient_stops: tuple[Color, ...] = ArgSpec(
        name="--final-gradient-stops",
        type=argutils.ColorArg.type_parser,
        nargs="+",
        action=argutils.TupleAction,
        default=(Color("#8A008A"), Color("#00D1FF"), Color("#FFFFFF")),
        metavar=argutils.ColorArg.METAVAR,
        help="Space separated, unquoted, list of colors for the character gradient (applied across the canvas). If "
        "only one color is provided, the characters will be displayed in that color.",
    )  # pyright: ignore[reportAssignmentType]
    (
        "tuple[Color, ...] : Tuple of colors for the final color gradient. If only one color is provided, the "
        "characters will be displayed in that color."
    )

    final_gradient_steps: tuple[int, ...] | int = ArgSpec(
        name="--final-gradient-steps",
        type=argutils.PositiveInt.type_parser,
        nargs="+",
        action=argutils.TupleAction,
        default=12,
        metavar=argutils.PositiveInt.METAVAR,
        help="Space separated, unquoted, list of the number of gradient steps to use. More steps will create a "
        "smoother and longer gradient animation.",
    )  # pyright: ignore[reportAssignmentType]
    (
        "tuple[int, ...] | int : Int or Tuple of ints for the number of gradient steps to use. More steps will "
        "create a smoother and longer gradient animation."
    )

    final_gradient_direction: Gradient.Direction = ArgSpec(
        name="--final-gradient-direction",
        type=argutils.GradientDirection.type_parser,
        default=Gradient.Direction.VERTICAL,
        metavar=argutils.GradientDirection.METAVAR,
        help="Direction of the final gradient.",
    )  # pyright: ignore[reportAssignmentType]
    "Gradient.Direction : Direction of the final gradient."

final_gradient_direction = ArgSpec(name='--final-gradient-direction', type=(argutils.GradientDirection.type_parser), default=(Gradient.Direction.VERTICAL), metavar=(argutils.GradientDirection.METAVAR), help='Direction of the final gradient.') class-attribute instance-attribute

Gradient.Direction : Direction of the final gradient.

final_gradient_steps = ArgSpec(name='--final-gradient-steps', type=(argutils.PositiveInt.type_parser), nargs='+', action=(argutils.TupleAction), default=12, metavar=(argutils.PositiveInt.METAVAR), help='Space separated, unquoted, list of the number of gradient steps to use. More steps will create a smoother and longer gradient animation.') class-attribute instance-attribute

tuple[int, ...] | int : Int or Tuple of ints for the number of gradient steps to use. More steps will create a smoother and longer gradient animation.

final_gradient_stops = ArgSpec(name='--final-gradient-stops', type=(argutils.ColorArg.type_parser), nargs='+', action=(argutils.TupleAction), default=(Color('#8A008A'), Color('#00D1FF'), Color('#FFFFFF')), metavar=(argutils.ColorArg.METAVAR), help='Space separated, unquoted, list of colors for the character gradient (applied across the canvas). If only one color is provided, the characters will be displayed in that color.') class-attribute instance-attribute

tuple[Color, ...] : Tuple of colors for the final color gradient. If only one color is provided, the characters will be displayed in that color.

movement_easing = ArgSpec(name='--movement-easing', type=(argutils.Ease.type_parser), default=(easing.out_expo), help='Easing function to use for character movement.') class-attribute instance-attribute

easing.EasingFunction : Easing function to use for character movement.

movement_speed_range = ArgSpec(name='--movement-speed-range', type=(argutils.PositiveFloatRange.type_parser), default=(0.6, 1.4), metavar=(argutils.PositiveFloatRange.METAVAR), help='Movement speed range of the characters.') class-attribute instance-attribute

tuple[float, float] : Movement speed range of the characters.

spray_position = ArgSpec(name='--spray-position', choices=['n', 'ne', 'e', 'se', 's', 'sw', 'w', 'nw', 'center'], default='e', help='Position for the spray origin.') class-attribute instance-attribute

typing.Literal['n', 'ne', 'e', 'se', 's', 'sw', 'w', 'nw', 'center'] : Position for the spray origin.

spray_volume = ArgSpec(name='--spray-volume', type=(argutils.PositiveRatio.type_parser), default=0.005, metavar=(argutils.PositiveRatio.METAVAR), help='Number of characters to spray per tick as a percent of the total number of characters.') class-attribute instance-attribute

float : Number of characters to spray per tick as a percent of the total number of characters.

SprayIterator

Bases: BaseEffectIterator[SprayConfig]

Iterator for the Spray effect.

Source code in terminaltexteffects/effects/effect_spray.py
class SprayIterator(BaseEffectIterator[SprayConfig]):
    """Iterator for the Spray effect."""

    class SprayPosition(Enum):
        """Enum for the spray position."""

        N = auto()
        NE = auto()
        E = auto()
        SE = auto()
        S = auto()
        SW = auto()
        W = auto()
        NW = auto()
        CENTER = auto()

    def __init__(self, effect: Spray) -> None:
        """Initialize the effect iterator.

        Args:
            effect (Spray): The effect to iterate over.

        """
        super().__init__(effect)
        self.pending_chars: list[EffectCharacter] = []
        self.character_final_color_map: dict[EffectCharacter, Color] = {}
        self.build()

    def build(self) -> None:
        """Build the effect."""
        self._spray_position = {
            "n": SprayIterator.SprayPosition.N,
            "ne": SprayIterator.SprayPosition.NE,
            "e": SprayIterator.SprayPosition.E,
            "se": SprayIterator.SprayPosition.SE,
            "s": SprayIterator.SprayPosition.S,
            "sw": SprayIterator.SprayPosition.SW,
            "w": SprayIterator.SprayPosition.W,
            "nw": SprayIterator.SprayPosition.NW,
            "center": SprayIterator.SprayPosition.CENTER,
        }.get(self.config.spray_position, SprayIterator.SprayPosition.E)
        final_gradient = Gradient(*self.config.final_gradient_stops, steps=self.config.final_gradient_steps)
        final_gradient_mapping = final_gradient.build_coordinate_color_mapping(
            self.terminal.canvas.text_bottom,
            self.terminal.canvas.text_top,
            self.terminal.canvas.text_left,
            self.terminal.canvas.text_right,
            self.config.final_gradient_direction,
        )
        for character in self.terminal.get_characters():
            self.character_final_color_map[character] = final_gradient_mapping[character.input_coord]
        spray_origin_map = {
            SprayIterator.SprayPosition.CENTER: (self.terminal.canvas.center),
            SprayIterator.SprayPosition.N: Coord(self.terminal.canvas.right // 2, self.terminal.canvas.top),
            SprayIterator.SprayPosition.NW: Coord(self.terminal.canvas.left, self.terminal.canvas.top),
            SprayIterator.SprayPosition.W: Coord(self.terminal.canvas.left, self.terminal.canvas.top // 2),
            SprayIterator.SprayPosition.SW: Coord(self.terminal.canvas.left, self.terminal.canvas.bottom),
            SprayIterator.SprayPosition.S: Coord(self.terminal.canvas.right // 2, self.terminal.canvas.bottom),
            SprayIterator.SprayPosition.SE: Coord(self.terminal.canvas.right - 1, self.terminal.canvas.bottom),
            SprayIterator.SprayPosition.E: Coord(self.terminal.canvas.right - 1, self.terminal.canvas.top // 2),
            SprayIterator.SprayPosition.NE: Coord(self.terminal.canvas.right - 1, self.terminal.canvas.top),
        }

        for character in self.terminal.get_characters():
            character.motion.set_coordinate(spray_origin_map[self._spray_position])
            input_coord_path = character.motion.new_path(
                speed=random.uniform(self.config.movement_speed_range[0], self.config.movement_speed_range[1]),
                ease=self.config.movement_easing,
            )
            input_coord_path.new_waypoint(character.input_coord)
            character.event_handler.register_event(
                EventHandler.Event.PATH_ACTIVATED,
                input_coord_path,
                EventHandler.Action.SET_LAYER,
                1,
            )
            character.event_handler.register_event(
                EventHandler.Event.PATH_COMPLETE,
                input_coord_path,
                EventHandler.Action.SET_LAYER,
                0,
            )
            droplet_scn = character.animation.new_scene()
            spray_gradient = Gradient(
                random.choice(final_gradient.spectrum),
                self.character_final_color_map[character],
                steps=7,
            )
            droplet_scn.apply_gradient_to_symbols(character.input_symbol, 20, fg_gradient=spray_gradient)
            character.animation.activate_scene(droplet_scn)
            character.motion.activate_path(input_coord_path)
            self.pending_chars.append(character)
        random.shuffle(self.pending_chars)
        self._volume = max(int(len(self.pending_chars) * self.config.spray_volume), 1)

    def __next__(self) -> str:
        """Return the next frame in the animation."""
        if self.pending_chars or self.active_characters:
            if self.pending_chars:
                for _ in range(random.randint(1, self._volume)):
                    if self.pending_chars:
                        next_character = self.pending_chars.pop()
                        self.terminal.set_character_visibility(next_character, is_visible=True)
                        self.active_characters.add(next_character)

            self.update()
            return self.frame
        raise StopIteration

SprayPosition

Bases: Enum

Enum for the spray position.

Source code in terminaltexteffects/effects/effect_spray.py
class SprayPosition(Enum):
    """Enum for the spray position."""

    N = auto()
    NE = auto()
    E = auto()
    SE = auto()
    S = auto()
    SW = auto()
    W = auto()
    NW = auto()
    CENTER = auto()

__init__(effect)

Initialize the effect iterator.

Parameters:

Name Type Description Default
effect Spray

The effect to iterate over.

required
Source code in terminaltexteffects/effects/effect_spray.py
def __init__(self, effect: Spray) -> None:
    """Initialize the effect iterator.

    Args:
        effect (Spray): The effect to iterate over.

    """
    super().__init__(effect)
    self.pending_chars: list[EffectCharacter] = []
    self.character_final_color_map: dict[EffectCharacter, Color] = {}
    self.build()

__next__()

Return the next frame in the animation.

Source code in terminaltexteffects/effects/effect_spray.py
def __next__(self) -> str:
    """Return the next frame in the animation."""
    if self.pending_chars or self.active_characters:
        if self.pending_chars:
            for _ in range(random.randint(1, self._volume)):
                if self.pending_chars:
                    next_character = self.pending_chars.pop()
                    self.terminal.set_character_visibility(next_character, is_visible=True)
                    self.active_characters.add(next_character)

        self.update()
        return self.frame
    raise StopIteration

build()

Build the effect.

Source code in terminaltexteffects/effects/effect_spray.py
def build(self) -> None:
    """Build the effect."""
    self._spray_position = {
        "n": SprayIterator.SprayPosition.N,
        "ne": SprayIterator.SprayPosition.NE,
        "e": SprayIterator.SprayPosition.E,
        "se": SprayIterator.SprayPosition.SE,
        "s": SprayIterator.SprayPosition.S,
        "sw": SprayIterator.SprayPosition.SW,
        "w": SprayIterator.SprayPosition.W,
        "nw": SprayIterator.SprayPosition.NW,
        "center": SprayIterator.SprayPosition.CENTER,
    }.get(self.config.spray_position, SprayIterator.SprayPosition.E)
    final_gradient = Gradient(*self.config.final_gradient_stops, steps=self.config.final_gradient_steps)
    final_gradient_mapping = final_gradient.build_coordinate_color_mapping(
        self.terminal.canvas.text_bottom,
        self.terminal.canvas.text_top,
        self.terminal.canvas.text_left,
        self.terminal.canvas.text_right,
        self.config.final_gradient_direction,
    )
    for character in self.terminal.get_characters():
        self.character_final_color_map[character] = final_gradient_mapping[character.input_coord]
    spray_origin_map = {
        SprayIterator.SprayPosition.CENTER: (self.terminal.canvas.center),
        SprayIterator.SprayPosition.N: Coord(self.terminal.canvas.right // 2, self.terminal.canvas.top),
        SprayIterator.SprayPosition.NW: Coord(self.terminal.canvas.left, self.terminal.canvas.top),
        SprayIterator.SprayPosition.W: Coord(self.terminal.canvas.left, self.terminal.canvas.top // 2),
        SprayIterator.SprayPosition.SW: Coord(self.terminal.canvas.left, self.terminal.canvas.bottom),
        SprayIterator.SprayPosition.S: Coord(self.terminal.canvas.right // 2, self.terminal.canvas.bottom),
        SprayIterator.SprayPosition.SE: Coord(self.terminal.canvas.right - 1, self.terminal.canvas.bottom),
        SprayIterator.SprayPosition.E: Coord(self.terminal.canvas.right - 1, self.terminal.canvas.top // 2),
        SprayIterator.SprayPosition.NE: Coord(self.terminal.canvas.right - 1, self.terminal.canvas.top),
    }

    for character in self.terminal.get_characters():
        character.motion.set_coordinate(spray_origin_map[self._spray_position])
        input_coord_path = character.motion.new_path(
            speed=random.uniform(self.config.movement_speed_range[0], self.config.movement_speed_range[1]),
            ease=self.config.movement_easing,
        )
        input_coord_path.new_waypoint(character.input_coord)
        character.event_handler.register_event(
            EventHandler.Event.PATH_ACTIVATED,
            input_coord_path,
            EventHandler.Action.SET_LAYER,
            1,
        )
        character.event_handler.register_event(
            EventHandler.Event.PATH_COMPLETE,
            input_coord_path,
            EventHandler.Action.SET_LAYER,
            0,
        )
        droplet_scn = character.animation.new_scene()
        spray_gradient = Gradient(
            random.choice(final_gradient.spectrum),
            self.character_final_color_map[character],
            steps=7,
        )
        droplet_scn.apply_gradient_to_symbols(character.input_symbol, 20, fg_gradient=spray_gradient)
        character.animation.activate_scene(droplet_scn)
        character.motion.activate_path(input_coord_path)
        self.pending_chars.append(character)
    random.shuffle(self.pending_chars)
    self._volume = max(int(len(self.pending_chars) * self.config.spray_volume), 1)

get_effect_resources()

Get the command, effect class, and configuration class for the effect.

Returns:

Type Description
tuple[str, type[BaseEffect], type[BaseConfig]]

tuple[str, type[BaseEffect], type[BaseConfig]]: The command name, effect class, and configuration class.

Source code in terminaltexteffects/effects/effect_spray.py
def get_effect_resources() -> tuple[str, type[BaseEffect], type[BaseConfig]]:
    """Get the command, effect class, and configuration class for the effect.

    Returns:
        tuple[str, type[BaseEffect], type[BaseConfig]]: The command name, effect class, and configuration class.

    """
    return "spray", Spray, SprayConfig