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Expand

Demo

Quick Start

expand.py
from terminaltexteffects.effects.effect_expand import Expand

effect = Expand("YourTextHere")
with effect.terminal_output() as terminal:
    for frame in effect:
        terminal.print(frame)

Characters expand from the center.

Classes:

Name Description
Expand

Characters expand from the center.

ExpandConfig

Configuration for the Expand effect.

ExpandIterator

Iterates over the effect.

Expand

Bases: BaseEffect[ExpandConfig]

Characters expand from the center.

Attributes:

Name Type Description
effect_config ExpandConfig

Configuration for the effect.

terminal_config TerminalConfig

Configuration for the terminal.

Source code in terminaltexteffects/effects/effect_expand.py
class Expand(BaseEffect[ExpandConfig]):
    """Characters expand from the center.

    Attributes:
        effect_config (ExpandConfig): Configuration for the effect.
        terminal_config (TerminalConfig): Configuration for the terminal.

    """

    @property
    def _config_cls(self) -> type[ExpandConfig]:
        return ExpandConfig

    @property
    def _iterator_cls(self) -> type[ExpandIterator]:
        return ExpandIterator

ExpandConfig dataclass

Bases: BaseConfig

Configuration for the Expand effect.

Attributes:

Name Type Description
movement_speed float

Movement speed of the characters.

expand_easing EasingFunction

Easing function to use for character movement.

final_gradient_stops tuple[Color, ...]

Tuple of colors for the final color gradient. If only one color is provided, the characters will be displayed in that color.

final_gradient_steps tuple[int, ...] | int

Tuple of the number of gradient steps to use. More steps will create a smoother and longer gradient animation. Valid values are n > 0.

final_gradient_direction Direction

Direction of the final gradient.

Source code in terminaltexteffects/effects/effect_expand.py
@dataclass
class ExpandConfig(BaseConfig):
    """Configuration for the Expand effect.

    Attributes:
        movement_speed (float): Movement speed of the characters.
        expand_easing (easing.EasingFunction): Easing function to use for character movement.
        final_gradient_stops (tuple[Color, ...]): Tuple of colors for the final color gradient. If only one color is
            provided, the characters will be displayed in that color.
        final_gradient_steps (tuple[int, ...] | int): Tuple of the number of gradient steps to use. More steps will
            create a smoother and longer gradient animation. Valid values are n > 0.
        final_gradient_direction (Gradient.Direction): Direction of the final gradient.

    """

    parser_spec = argutils.ParserSpec(
        name="expand",
        help="Expands the text from a single point.",
        description="expand | Expands the text from a single point.",
        epilog=(
            f"{argutils.EASING_EPILOG}"
            "Example: terminaltexteffects expand --final-gradient-stops 8A008A 00D1FF FFFFFF --final-gradient-steps 12 "
            "--final-gradient-direction vertical --movement-speed 0.35 --expand-easing IN_OUT_QUART"
        ),
    )
    expand_easing: easing.EasingFunction = argutils.ArgSpec(
        name="--expand-easing",
        default=easing.in_out_quart,
        type=argutils.Ease.type_parser,
        help="Easing function to use for character movement.",
    )  # pyright: ignore[reportAssignmentType]
    "easing.EasingFunction : Easing function to use for character movement."

    movement_speed: float = argutils.ArgSpec(
        name="--movement-speed",
        type=argutils.PositiveFloat.type_parser,
        default=0.35,
        metavar=argutils.PositiveFloat.METAVAR,
        help="Movement speed of the characters. ",
    )  # pyright: ignore[reportAssignmentType]
    "float : Movement speed of the characters. "

    final_gradient_stops: tuple[Color, ...] = FinalGradientStopsArg(
        default=(Color("#8A008A"), Color("#00D1FF"), Color("#FFFFFF")),
    )  # pyright: ignore[reportAssignmentType]
    (
        "tuple[Color, ...] : Tuple of colors for the final color gradient. If only one color is provided, the "
        "characters will be displayed in that color."
    )

    final_gradient_steps: tuple[int, ...] | int = FinalGradientStepsArg(
        default=12,
    )  # pyright: ignore[reportAssignmentType]
    (
        "tuple[int, ...] | int : Int or Tuple of ints for the number of gradient steps to use. More steps will "
        "create a smoother and longer gradient animation."
    )

    final_gradient_direction: Gradient.Direction = FinalGradientDirectionArg(
        default=Gradient.Direction.VERTICAL,
    )  # pyright: ignore[reportAssignmentType]
    "Gradient.Direction : Direction of the final gradient."

expand_easing = argutils.ArgSpec(name='--expand-easing', default=(easing.in_out_quart), type=(argutils.Ease.type_parser), help='Easing function to use for character movement.') class-attribute instance-attribute

easing.EasingFunction : Easing function to use for character movement.

final_gradient_direction = FinalGradientDirectionArg(default=(Gradient.Direction.VERTICAL)) class-attribute instance-attribute

Gradient.Direction : Direction of the final gradient.

final_gradient_steps = FinalGradientStepsArg(default=12) class-attribute instance-attribute

tuple[int, ...] | int : Int or Tuple of ints for the number of gradient steps to use. More steps will create a smoother and longer gradient animation.

final_gradient_stops = FinalGradientStopsArg(default=(Color('#8A008A'), Color('#00D1FF'), Color('#FFFFFF'))) class-attribute instance-attribute

tuple[Color, ...] : Tuple of colors for the final color gradient. If only one color is provided, the characters will be displayed in that color.

movement_speed = argutils.ArgSpec(name='--movement-speed', type=(argutils.PositiveFloat.type_parser), default=0.35, metavar=(argutils.PositiveFloat.METAVAR), help='Movement speed of the characters. ') class-attribute instance-attribute

float : Movement speed of the characters.

ExpandIterator

Bases: BaseEffectIterator[ExpandConfig]

Iterates over the Expand effect.

Source code in terminaltexteffects/effects/effect_expand.py
class ExpandIterator(BaseEffectIterator[ExpandConfig]):
    """Iterates over the Expand effect."""

    def __init__(
        self,
        effect: Expand,
    ) -> None:
        """Initialize the Expand effect iterator.

        Args:
            effect (Expand): The effect to use for the iterator.

        """
        super().__init__(effect)
        self.pending_chars: list[EffectCharacter] = []
        self.character_final_color_map: dict[EffectCharacter, ColorPair] = {}
        self.build()

    def build(self) -> None:
        """Build the Expand effect."""
        final_gradient = Gradient(*self.config.final_gradient_stops, steps=self.config.final_gradient_steps)
        final_gradient_mapping = final_gradient.build_coordinate_color_mapping(
            self.terminal.canvas.text_bottom,
            self.terminal.canvas.text_top,
            self.terminal.canvas.text_left,
            self.terminal.canvas.text_right,
            self.config.final_gradient_direction,
        )
        for character in self.terminal.get_characters():
            if self.terminal.config.existing_color_handling == "dynamic":
                self.character_final_color_map[character] = ColorPair(
                    fg=character.animation.input_fg_color,
                    bg=character.animation.input_bg_color,
                )
            else:
                self.character_final_color_map[character] = ColorPair(
                    fg=final_gradient_mapping[character.input_coord],
                )
        for character in self.terminal.get_characters():
            character.motion.set_coordinate(self.terminal.canvas.center)
            input_coord_path = character.motion.new_path(
                speed=self.config.movement_speed,
                ease=self.config.expand_easing,
            )
            input_coord_path.new_waypoint(character.input_coord)
            self.terminal.set_character_visibility(character, is_visible=True)
            self.active_characters.add(character)
            character.event_handler.register_event(
                EventHandler.Event.PATH_ACTIVATED,
                input_coord_path,
                EventHandler.Action.SET_LAYER,
                1,
            )
            character.event_handler.register_event(
                EventHandler.Event.PATH_COMPLETE,
                input_coord_path,
                EventHandler.Action.SET_LAYER,
                0,
            )
            character.motion.activate_path(input_coord_path)
            gradient_scn = character.animation.new_scene(sync=Scene.SyncMetric.DISTANCE)
            if self.terminal.config.existing_color_handling == "dynamic":
                fg_gradient = (
                    Gradient(final_gradient.spectrum[0], character.animation.input_fg_color, steps=10)
                    if character.animation.input_fg_color
                    else None
                )
                bg_gradient = (
                    Gradient(final_gradient.spectrum[0], character.animation.input_bg_color, steps=10)
                    if character.animation.input_bg_color
                    else None
                )
                if fg_gradient or bg_gradient:
                    gradient_scn.apply_gradient_to_symbols(
                        character.input_symbol,
                        1,
                        fg_gradient=fg_gradient,
                        bg_gradient=bg_gradient,
                    )
                else:
                    gradient_scn.add_frame(
                        character.input_symbol,
                        1,
                        colors=ColorPair(),
                    )
            else:
                gradient = Gradient(
                    final_gradient.spectrum[0],
                    cast("Color", self.character_final_color_map[character].fg_color),
                    steps=10,
                )
                gradient_scn.apply_gradient_to_symbols(
                    character.input_symbol,
                    5,
                    fg_gradient=gradient,
                )
            character.animation.activate_scene(gradient_scn)

    def __next__(self) -> str:
        """Return the next frame in the animation."""
        if self.active_characters:
            self.update()
            return self.frame
        raise StopIteration

__init__(effect)

Initialize the Expand effect iterator.

Parameters:

Name Type Description Default
effect Expand

The effect to use for the iterator.

required
Source code in terminaltexteffects/effects/effect_expand.py
def __init__(
    self,
    effect: Expand,
) -> None:
    """Initialize the Expand effect iterator.

    Args:
        effect (Expand): The effect to use for the iterator.

    """
    super().__init__(effect)
    self.pending_chars: list[EffectCharacter] = []
    self.character_final_color_map: dict[EffectCharacter, ColorPair] = {}
    self.build()

__next__()

Return the next frame in the animation.

Source code in terminaltexteffects/effects/effect_expand.py
def __next__(self) -> str:
    """Return the next frame in the animation."""
    if self.active_characters:
        self.update()
        return self.frame
    raise StopIteration

build()

Build the Expand effect.

Source code in terminaltexteffects/effects/effect_expand.py
def build(self) -> None:
    """Build the Expand effect."""
    final_gradient = Gradient(*self.config.final_gradient_stops, steps=self.config.final_gradient_steps)
    final_gradient_mapping = final_gradient.build_coordinate_color_mapping(
        self.terminal.canvas.text_bottom,
        self.terminal.canvas.text_top,
        self.terminal.canvas.text_left,
        self.terminal.canvas.text_right,
        self.config.final_gradient_direction,
    )
    for character in self.terminal.get_characters():
        if self.terminal.config.existing_color_handling == "dynamic":
            self.character_final_color_map[character] = ColorPair(
                fg=character.animation.input_fg_color,
                bg=character.animation.input_bg_color,
            )
        else:
            self.character_final_color_map[character] = ColorPair(
                fg=final_gradient_mapping[character.input_coord],
            )
    for character in self.terminal.get_characters():
        character.motion.set_coordinate(self.terminal.canvas.center)
        input_coord_path = character.motion.new_path(
            speed=self.config.movement_speed,
            ease=self.config.expand_easing,
        )
        input_coord_path.new_waypoint(character.input_coord)
        self.terminal.set_character_visibility(character, is_visible=True)
        self.active_characters.add(character)
        character.event_handler.register_event(
            EventHandler.Event.PATH_ACTIVATED,
            input_coord_path,
            EventHandler.Action.SET_LAYER,
            1,
        )
        character.event_handler.register_event(
            EventHandler.Event.PATH_COMPLETE,
            input_coord_path,
            EventHandler.Action.SET_LAYER,
            0,
        )
        character.motion.activate_path(input_coord_path)
        gradient_scn = character.animation.new_scene(sync=Scene.SyncMetric.DISTANCE)
        if self.terminal.config.existing_color_handling == "dynamic":
            fg_gradient = (
                Gradient(final_gradient.spectrum[0], character.animation.input_fg_color, steps=10)
                if character.animation.input_fg_color
                else None
            )
            bg_gradient = (
                Gradient(final_gradient.spectrum[0], character.animation.input_bg_color, steps=10)
                if character.animation.input_bg_color
                else None
            )
            if fg_gradient or bg_gradient:
                gradient_scn.apply_gradient_to_symbols(
                    character.input_symbol,
                    1,
                    fg_gradient=fg_gradient,
                    bg_gradient=bg_gradient,
                )
            else:
                gradient_scn.add_frame(
                    character.input_symbol,
                    1,
                    colors=ColorPair(),
                )
        else:
            gradient = Gradient(
                final_gradient.spectrum[0],
                cast("Color", self.character_final_color_map[character].fg_color),
                steps=10,
            )
            gradient_scn.apply_gradient_to_symbols(
                character.input_symbol,
                5,
                fg_gradient=gradient,
            )
        character.animation.activate_scene(gradient_scn)

get_effect_resources()

Get the command, effect class, and configuration class for the effect.

Returns:

Type Description
tuple[str, type[BaseEffect], type[BaseConfig]]

tuple[str, type[BaseEffect], type[BaseConfig]]: The command name, effect class, and configuration class.

Source code in terminaltexteffects/effects/effect_expand.py
def get_effect_resources() -> tuple[str, type[BaseEffect], type[BaseConfig]]:
    """Get the command, effect class, and configuration class for the effect.

    Returns:
        tuple[str, type[BaseEffect], type[BaseConfig]]: The command name, effect class, and configuration class.

    """
    return "expand", Expand, ExpandConfig